Farming

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Farming is the process of growing food in Scrap Mechanic.

Overview[edit | edit source]

Farming is an essential part of Survival Mode. It serves as the player's primary method of providing food for themselves throughout the entire game.

Basics[edit | edit source]

The farming tutorial billboard.

First, place a Soil Bag on the ground (i.e. a terrain surface) so that it is placed as a square mound of soil. Seeds can then be planted in this mound by left-clicking. Next, the newly planted crops need watering in order to grow. Use a Water Bucket to collect water from a nearby body of water and throw it onto the crops. It is possible to water multiple crops with a single splash, which may happen if the water lands on the edge of a mound. After some time, the crops will grow. Applying Fertilizer is an optional step that speeds up the growth process by 50%. Once the crops are ready to be harvested, they can be picked, which produces the item and 1 to 3 Seeds.

Crops should be planted near water to facilitate watering them. Soil can be watered before planting, though watered soil will dry out eventually if nothing has been planted.

Crops can also be planted and picked by a Vacuum Pump, and watered by a Water Cannon or Vacuum Pump.

The basics of farming are depicted on a billboard near the pond at the Crash Site, where a few pre-placed soil mounds, Soil Bags, Seeds, and a Water Bucket are found. One of the mounds has a Tomato already planted.

Growable Items[edit | edit source]

Growth times are in in-game hours (real-time minutes).

Crop Growth Time Fertilized Growth Time Harvest Amount
Carrot 21 10.5 1
Redbeet
Tomato
Potato 5
Cotton 1
Banana
Blueberry
Orange
Broccoli 42 21
Pineapple

Raids[edit | edit source]

Raids are triggered by planting too many crops in an area. When this occurs, an alert message will appear, saying "UNAUTHORIZED FARMING DETECTED!". A red timer will also appear on the approximate center of the group of crops. This timer will reach 0 at midnight. At this time, Robots will spawn nearby and attack the crops.

The raid timer only appears when the raid is triggered. Because of this, it will not reappear when the world is exited and reloaded. The raid will still occur, but the timer will not be displayed.

Each type of crop has an associated crop value, which is used to determine if a raid starts and the amount of Haybots spawned. Crops considered "high-level" will cause Tapebots and Farmbots to spawn if the total crop value is at least 80.

Crop Value Is High-Level Crop
Carrot 1 No
Redbeet
Tomato
Potato 1.5
Cotton
Banana 2
Blueberry
Orange
Broccoli 3 Yes
Pineapple

The level of a raid is determined when it is triggered, not when it begins. As such, crops added or removed before then will not affect the raid level. This means a raid will still occur if there are no more crops present. The intensity of raids increases on subsequent nights if crops continue to be planted. This is reset once no more new crops are planted. The second night farm detection occurs between 4 and 5am. To avoid a higher level raid using low-level crops, you should plant between midnight and 6:45am so you can harvest before 4am.

Raid Level Total Crop Value High-Level Crops Night 1 Night 2 Night 3+
1 10-19 - 3 Totebots 4 Totebots 3 Totebots & 1 Haybot
2 20-29 4 Totebots & 1 Haybot 4 Totebots & 2 Haybots 4 Totebots & 3 Haybots
3 30-39 4 Totebots & 2 Haybots 4 Totebots & 3 Haybots 4 Totebots & 5 Haybots
4 40-49 4 Totebots & 3 Haybots 4 Totebots & 5 Haybots 4 Totebots & 7 Haybots
5 50-59 4 Totebots & 4 Haybots 4 Totebots & 6 Haybots 4 Totebots & 8 Haybots
6 60-79 4 Totebots & 6 Haybots 4 Totebots & 8 Haybots 4 Totebots & 10 Haybots
80+ 0-4
7 80-109 5+ 3 Totebots, 6 Haybots, & 1 Tapebot 3 Totebots, 8 Haybots, & 1 Tapebot 3 Totebots, 10 Haybots, & 2 Tapebots
110+ 5-9
8 110-149 10+ 3 Totebots, 6 Haybots, & 2 Tapebots 3 Totebots, 8 Haybots, & 2 Tapebots 3 Totebots, 10 Haybots, & 3 Tapebots
150+ 10-19
9 150-299 20+ 3 Totebots, 6 Haybots, & 3 Tapebots 3 Totebots, 8 Haybots, & 3 Tapebots 3 Totebots, 10 Haybots, 4 Tapebots, & 1 Farmbot
300+ 20-49
10 300+ 50+ 3 Totebots, 6 Haybots, 4 Tapebots, & 1 Farmbot 3 Totebots, 6 Haybots, 4 Tapebots, & 1 Farmbot 3 Totebots, 6 Haybots, 5 Tapebots, & 3 Farmbots

Mini-Farming[edit | edit source]

Mini-farming is a safer, less risky alternative to regular farming. The purpose of it is to prevent raids from occurring. The basic concept is to plant smaller groups of crops far apart from each other so that they go undetected. The main advantages of this strategy are making your crops far less likely to be destroyed and it frees you from having to defend your crops every single night while still being able to grow food.

These are the maximum safe amounts per cell for each crop:

Crop Safe Amount
Carrot 9
Redbeet
Tomato
Potato 6
Cotton
Banana 4
Blueberry
Orange
Broccoli 3
Pineapple

Each type of crop should have their own mini-farm, with a good amount of distance between them, at least 256 blocks.

Remember to take a break from farming for at least one night every so often to reset the farming intensity. This is important, as a buildup of farming intensity will eventually trigger a raid, even without planting any additional crops.

If you do happen to accidentally trigger a raid by having your mini-farms too close together or letting farming intensity build up, you can apply Fertilizer to your crops to speed up their growth. If you have enough time left before the raid starts, you will be able to harvest your crops before it begins. It's important to note that harvesting your crops does not cancel the raid. You will get only a level 1 raid, though, so you can also simply fend off the three Totebots.

All you have to be concerned with when using this strategy is Totebots and Haybots wandering too close to your mini-farms and destroying them. This should only be a problem if any of your mini-farms are positioned close enough to your base so that the robots could happen to find the crops if they spawn near them or when chasing down a Woc. Because of this, you may want to fortify your crops a bit, just in case.