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|style="text-align:center;"|[[Player Start]] |
|style="text-align:center;"|[[Player Start]] |
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+ | |Players will start on these when playing the challenge. |
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|{{Statbox |
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|style="text-align:center;"|[[Ball Spawner]] |
|style="text-align:center;"|[[Ball Spawner]] |
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+ | |Spawns a ball when the challenge starts. |
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+ | |||
+ | Connect to a trigger to control the spawning. |
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+ | |||
+ | A new one will spawn if the ball falls off the edge. |
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|style="text-align:center;"|[[Explosive Canister Spawner]] |
|style="text-align:center;"|[[Explosive Canister Spawner]] |
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+ | |Spawns an explosive canister when the challenge starts. |
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+ | |||
+ | Connect to a trigger to control the spawning. |
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+ | |||
+ | A new one will spawn if the canister is destroyed. |
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|{{Statbox |
|{{Statbox |
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|style="text-align:center;"|[[Goal Platform]] |
|style="text-align:center;"|[[Goal Platform]] |
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+ | |Bringing your creation over here wins the challenge. |
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+ | |||
+ | Connect an input to set a win condition. Connect outputs to trigger celebration events. |
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|style="text-align:center;"|[[Build Platform]] |
|style="text-align:center;"|[[Build Platform]] |
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+ | |As long as the challenge has not started the player can put down the lift here and build. |
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+ | |||
+ | Loose creations on the build platform will allow them to be built on. |
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|{{Statbox |
|{{Statbox |
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|style="text-align:center;"|[[Ball]] |
|style="text-align:center;"|[[Ball]] |
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+ | |It's spherical! |
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|{{Statbox |
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|style="text-align:center;"|[[Ball Socket]] |
|style="text-align:center;"|[[Ball Socket]] |
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+ | |Bring a ball of matching color into the socket to activate. |
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|{{Statbox |
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|weight =4 |
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|style="text-align:center;"|[[Big Piston]] |
|style="text-align:center;"|[[Big Piston]] |
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+ | |A really long and powerful piston useful for moving large doors and platforms in challenges. |
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|{{Statbox |
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|style="text-align:center;"|[[Big Sensor]] |
|style="text-align:center;"|[[Big Sensor]] |
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+ | |Senses creations and players in front of it. 64 block range. Senses through walls. |
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|{{Statbox |
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− | |style="text-align:center;"| |
+ | |style="text-align:center;"|On / Off Light Block<!-- Have to check if the slash is going to cause an issue for the page or not --> |
+ | |Used to communicate challenge logic to the player. |
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|style="text-align:center;"|[[Arrow Light Block]] |
|style="text-align:center;"|[[Arrow Light Block]] |
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+ | |Connect in a series to light up a path. |
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|{{Statbox |
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|style="text-align:center;"|[[Challenge Starter]] |
|style="text-align:center;"|[[Challenge Starter]] |
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+ | |Connect to a trigger to set up custom start conditions for the challenge. |
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+ | |||
+ | If the challenge starter is used only the player needs to reach the goal. |
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|{{Statbox |
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|style="text-align:center;"|[[Celebrationbot]] |
|style="text-align:center;"|[[Celebrationbot]] |
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+ | |Connect to a trigger and activate to start the celebration! |
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|{{Statbox |
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|style="text-align:center;"|[[Confirmation Sound Cube]] |
|style="text-align:center;"|[[Confirmation Sound Cube]] |
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+ | |Makes a sound when triggered. |
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|{{Statbox |
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|style="text-align:center;"|[[Ball Spawner Frame One]] |
|style="text-align:center;"|[[Ball Spawner Frame One]] |
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+ | |A frame with an arrow that lights up when triggered. |
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|{{Statbox |
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|style="text-align:center;"|[[Ball Spawner Frame Two]] |
|style="text-align:center;"|[[Ball Spawner Frame Two]] |
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+ | |A frame with an arrow that lights up when triggered. |
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|{{Statbox |
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|weight =2 |
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Revision as of 05:43, 30 June 2020
Interactive Parts are functional parts, many of which are essential to building vehicles. They are distinguished by an orange dot in the inventory.
Image | Name | Description | Properties | ||||||||||
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Bearing | Everything you place on the bearing will revolve.
Bearings can also be connected to an engine or the driver's seat to be controlled in different ways. |
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Sport Suspension | Adds shock absorption and provides stability.
Great for vehicles to prevent them from easily flipping over. This suspension is small, but has a firmer bounce. |
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Off-Road Suspension | Adds shock absorption and provides stability.
Great for vehicles to prevent them from easily flipping over. This suspension has a lot of bounce, making it ideal for off-road vehicles. |
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Driver's Seat | Makes bearings turn left and right.
Can be connected to an engine to control the direction of travel. Can also be connected to triggers that can be activated from the seat. |
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Seat | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. Can be connected to triggers which can activate other interactive parts from the seat. |
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Driver's Saddle | Makes bearings turn left and right.
Can be connected to an engine to control the direction of travel. Can also be connected to triggers that can be activated from the saddle. |
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Saddle | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. Can be connected to triggers which can activate other interactive parts from the saddle. |
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Toilet | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. Can be connected to triggers which can activate other interactive parts from the toilet. Don't forget to flush! |
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Gas Engine | An engine with fixed speed and adjustable power, ideally suited to powering vehicles.
Can be connected to a driver's seat or triggers. |
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Electric Engine | Powers bearings.
An engine with fixed power and adjustable speed. A weak engine with an adjustable speed. Can be connected to a driver's seat or triggers. |
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Thruster | Enough of these can make things fly.
Needs to be connected to a trigger or the driver's seat in order to activate. |
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Controller | Allows bearings to rotate in sequence.
Allows pistons to extend in sequence. Perfect for building transforming creations. Needs to be connected to bearings or pistons. Activated by connecting a trigger or the driver's seat to the controller. |
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Switch | Unlimited toggling on demand.
The Switch activates whatever items connected to, making it indispensable when you want to turn things on and off with a single push. It can activate an engine, a thruster, the controller and more. Activate it by interacting with it or by connecting it to a seat or driver's seat. |
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Button | Activates stuff.
The button is active for as long as it remains pressed. Activate it by interacting with it or by connecting it to a seat or driver's seat. |
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Sensor | It detects, it activates!
The sensor activates when detecting any kind of surface that comes into its view, and has a reach of ten blocks. It can activate an engine, a thruster, the controller and more. |
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Radio | All hits, all the time.
Those beastly Farmbots have hijacked and are now transmitting classic selections from their deeply unusual taste in music. Activate it by interacting with it or by connecting it to a trigger. |
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Horn | Add it to your vehicle or use it as a door bell. Honk at your friends to avoid accidents.
Set the pitch and connect it to a trigger to activate it. |
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Logic Gate | The Logic Gate is a powerful block that allows you to build basic logical functions.
By pressing E on the block, the mechanic can choose between different logic gate types. The logic gate can be connected to other logic gates, triggers, timers and more. Great for making advanced creations. |
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Timer | The Timer allows you delay the interaction between two interactive parts.
For example, between a switch and a controller. It goes great with Logic Gates. |
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Totebot Head
Bass |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
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Totebot Head
Percussion |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
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Totebot Head
Synth Voice |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
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Totebot Head
Blip |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
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Bathtub | Used for maximum relaxation.
Sit down and relax or add it to your vehicle to stay nice and clean on the go. Can be connected to triggers which can activate other interactive parts from the bathtub. |
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Piston | Extends and contracts! Connect it to a trigger to activate.
The piston can also be connected to a controller to make it extend and contract in a sequence. Perfect for creating impressive creations. |
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Raft Shark Mount | A plastic shark mount prop from the survival game Raft.
It seems to have some mechanical joints inside. Maybe it can bite? |
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Mountable Spudgun | The potato shooting mountable spud gun is great for protecting your creations.
Connect it to a trigger that is connected to a seat to shoot while seated. |
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Small Explosive Canister | Highly explosive canister that can detonate by strong collisions or by Spud Guns
This canister has a small explosion radius. |
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Large Explosive Canister | Highly explosive canister that can detonate by strong collisions or by Spud Guns
This canister has a large explosion radius. |
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Headlight | Let there be visibility!
Connect to a trigger to turn on and off. Adjustable beam range. |
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Warehouse Spotlight | Let there be visibility!
Connect to a trigger to turn on and off. Adjustable beam range. |
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Saw Blade | Cut down trees faster with the Saw Blade.
Put it on a bearing that is connected to an engine and drive it in to a tree. |
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Drill | Use the Drill to mine square rocks for stone and metal.
Put it on a bearing that is connected to an engine and drive it in to a square rock. |
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Warehouse Wall Light |
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Packing Lamp |
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File:Warehouse Flourescent Light.png | Warehouse Flourescent Light |
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Warehouse Square Light |
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Warehouse Spotlight |
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Warehouse Spot Small |
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Cash Register |
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Frame Beam Light |
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Protector Sign |
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Encryptor Sign |
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Master Switch | Unlimited toggling on demand.
The Switch activates whatever items connected to, making it indispensable when you want to turn things on and off with a single push. It can activate an engine, a thruster, the controller and more. |
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Work Light |
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Office Chair Top |
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Shack Light |
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Fresh Neon Sign |
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Survival Mode Exclusive
The following items are exclusive to Survival Mode.
Image | Name | Description | Properties | ||||||||||
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Scrap Gas Engine | An engine with uneven speed and adjustable power, ideally suited to powering vehicles.
Can be connected to a driver's seat or trigger. This Engine is not upgradable. |
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Scrap Driver's Seat | Makes bearings turn left and right.
Can be connected to an engine to control the direction of travel. Can also be connected to triggers that can be activated from the seat. This Driver's Seat is not upgradable. |
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Scrap Seat | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. This Seat is not upgradable. |
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Respawn Bed | Take a lovely nap in this comfy bed to respawn in it after your mechanic has been knocked out. |
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Fridge | Keeps your food fresh |
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Chest | A simple chest to store your items. |
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Large Chest | Great for storing a lot of items.
Can also be used with a Vacuum Pump. |
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Vacuum Pump | The Vaccum Pump has many uses when connected to a trigger.
Suck up water in to a water container. Pick up plants in to a chest. It can even shoot and place items from a chest. |
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Vacuum Pipe | Use it with the Vacuum Pump to make items travel through pipes. |
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Vacuum Pipe Corner | Use it with the Vacuum Pump to make items travel through pipes. |
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Gas Container | Can stores more gas and loads gas in to Gas Engines and other interactive parts that require Gas when connected. |
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Battery Container | Can Store more batteries and loads batteries in to Electric Engines and other interactive parts that require batteries when connected. |
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Water Container | Connect it to a Vacuum Pump that is under water to fill the Water Container with water. |
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Chemical Container |
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Water Cannon | Connect it to a Water container with a trigger to water your plants more efficiently. |
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Locker |
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Broken Microwave |
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File Cabinet |
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Oily Toilet Seat |
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Challenge Mode Exclusive
The following items are exclusive to Challenge Mode.
Image | Name | Description | Properties | ||||||||||
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Challenge Chest | Fill with the items you want the player to build with in your challenge. |
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Player Start | Players will start on these when playing the challenge. |
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Ball Spawner | Spawns a ball when the challenge starts.
Connect to a trigger to control the spawning. A new one will spawn if the ball falls off the edge. |
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Explosive Canister Spawner | Spawns an explosive canister when the challenge starts.
Connect to a trigger to control the spawning. A new one will spawn if the canister is destroyed. |
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Goal Platform | Bringing your creation over here wins the challenge.
Connect an input to set a win condition. Connect outputs to trigger celebration events. |
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Build Platform | As long as the challenge has not started the player can put down the lift here and build.
Loose creations on the build platform will allow them to be built on. |
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Ball | It's spherical! |
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Ball Socket | Bring a ball of matching color into the socket to activate. |
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Big Piston | A really long and powerful piston useful for moving large doors and platforms in challenges. |
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Big Sensor | Senses creations and players in front of it. 64 block range. Senses through walls. |
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On / Off Light Block | Used to communicate challenge logic to the player. |
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Arrow Light Block | Connect in a series to light up a path. |
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Challenge Starter | Connect to a trigger to set up custom start conditions for the challenge.
If the challenge starter is used only the player needs to reach the goal. |
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Celebrationbot | Connect to a trigger and activate to start the celebration! |
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Confirmation Sound Cube | Makes a sound when triggered. |
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Ball Spawner Frame One | A frame with an arrow that lights up when triggered. |
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Ball Spawner Frame Two | A frame with an arrow that lights up when triggered. |
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