Scrap Mechanic Wiki
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==Overview==
 
==Overview==
 
Robots spawn during [[Raids]] and also naturally in the world.
 
Robots spawn during [[Raids]] and also naturally in the world.
  +
  +
Robots have a chance to break objects with each attack. The more damage the attack does and the less durability the object has, the more likely it will break. The maximum durability level that an attack can destroy (i.e. the point at which the chance becomes 0) also depends on the strength of the attack, though this never exceeds 9.
   
 
==Types==
 
==Types==
 
{| class="wikitable"
 
{| class="wikitable"
! Name !! Variant !! Health !! Attack Damage !! Drops
+
! Name !! Variant !! Health !! Attack Damage !! Drops !! Spawn Chance !! Spawn Chance Multiplier
 
|-
 
|-
 
|[[Totebot]] || Green || 15 || 15 || [[Circuit Board]]<br>[[Totebot Head]]
 
|[[Totebot]] || Green || 15 || 15 || [[Circuit Board]]<br>[[Totebot Head]]
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| rowspan="4" | 10
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| rowspan="5" | 0.33
 
|-
 
|-
 
|[[Haybot]] || - || 25 || 20 (Poke)<br>30 (Swing) || [[Scrap Metal]]<br>[[Circuit Board]]<br>[[Component Kit]]
 
|[[Haybot]] || - || 25 || 20 (Poke)<br>30 (Swing) || [[Scrap Metal]]<br>[[Circuit Board]]<br>[[Component Kit]]
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|rowspan="2" | [[Battery]]<br>[[Component Kit]]
 
|rowspan="2" | [[Battery]]<br>[[Component Kit]]
 
|-
 
|-
|Red || 60
+
|Red || 62
 
|-
 
|-
|[[Farmbot]] || Red || 400 || 10 (Kick)<br>35 (Swipe)<br>60 (Charge)<br>4 (Pesticide Cloud, per sec) || [[Warehouse Key]]<br>[[Component Kit]]<br>[[Circuit Board]]
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|[[Farmbot]] || Red || 400 || 10 (Kick)<br>35 (Swipe)<br>4 (Pesticide Cloud, impact)<br>10 (Pesticide Cloud, per sec) || [[Warehouse Key]]<br>[[Component Kit]]<br>[[Circuit Board]] || 4
 
|-
 
|-
 
|}
 
|}
   
[[category:Robots]]
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[[Category:Robots| ]]

Revision as of 17:40, 31 December 2020

Disambig This article is about robot enemies. For crafting station bots, see Crafting Stations.

Robots are enemies in Scrap Mechanic.

Overview

Robots spawn during Raids and also naturally in the world.

Robots have a chance to break objects with each attack. The more damage the attack does and the less durability the object has, the more likely it will break. The maximum durability level that an attack can destroy (i.e. the point at which the chance becomes 0) also depends on the strength of the attack, though this never exceeds 9.

Types

Name Variant Health Attack Damage Drops Spawn Chance Spawn Chance Multiplier
Totebot Green 15 15 Circuit Board
Totebot Head
10 0.33
Haybot - 25 20 (Poke)
30 (Swing)
Scrap Metal
Circuit Board
Component Kit
Tapebot Blue 10 55 Battery
Component Kit
Red 62
Farmbot Red 400 10 (Kick)
35 (Swipe)
4 (Pesticide Cloud, impact)
10 (Pesticide Cloud, per sec)
Warehouse Key
Component Kit
Circuit Board
4