Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer survival game with imagination and ingenuity at its core.
Scrap Mechanic is an creative sandbox game created by Axolot Games. Currently, it is in Beta, available on Steam through the Early Access program. It strives to be a game where you explore, scavenge and collect objects from all over a wide-open interactive world. With these gathered objects you can build shelters, impressive moving vehicles, and machines that will help you survive all the treacherous adventures ahead of you. Team up with friends or fight against robots and other players who want to steal your stuff.
Story[edit | edit source]
You are a mechanic who specializes in maintaining robots. You have been sent to a fully automated agriculture planet that supplies food to the metropolitan planets with the task of looking after their Robots. Close to touchdown your spacecraft loses control and crashes, leaving you as a survivor. You're stranded though, and at first glance you find that not everything’s quite as it should be. The Farmbots working the fields have become hostile. It is your goal to stay alive: using your quick thinking, creativity, and the environment to your advantage.
Development History[edit | edit source]
In 2011, Pontus Holmbom and Kacper Antonius created a prototype port of Minecraft for the Xbox 360. Mojang later collaborated with 4J Studios to make the official port, but Holmbom and Antonius' work inspired them to create a similar game, Scrap Mechanic.
The game began Alpha development in October of 2014. A short trailer was released at this time.
The game entered Beta during late 2015 / early 2016. Demo builds of these early Beta versions were given out to various YouTube content creators. On January 20th, 2016, it released on Steam under the availability of Early Access.
The game received its first major update on December 19th, 2016, version 0.2.0, also known as the Winter Update. Its main feature was a new custom graphics engine, replacing the OGRE rendering engine. The point of creating the engine was to fix numerous bugs, mostly related to certain integrated Intel cards. The new engine had been in development since August.