From Scrap Mechanic Wiki
Jump to: navigation, search
Attack Damage5

Sledgehammer is a tool in Scrap Mechanic.

Overview[edit | edit source]

This mighty sledgehammer will let you push loose items around by hitting them. It can also be used to beat things back into place and to smash enemies' heads.

In Survival Mode, the Sledgehammer is one of the starting Tools and the first weapon the player gets. The player will start with one on the hotbar, and will always respawn with it. It will never be dropped on death.

Usage[edit | edit source]

Left-click swings the Sledgehammer, knocking any physics objects, dealing damage to Robots and Animals, and breaking materials (such as trees, chunks of wood, rocks etc.) into smaller parts.

In Creative Mode, holding right-click raises it into a blocking position.

Trivia[edit | edit source]

  • Blocking is not available in Survival Mode, despite being designed for it. It is likely that this is not present because it made melee combat too easy.
  • In early Beta, the blocking animation was present in third person only. The mechanic would raise the Sledgehammer into position and immediately lower it. The game files contained first person blocking animations, including an animation that would play if the mechanic was hit while blocking. After an update, the first person animations could be seen in-game, except for the blocked hit animation. It could not be triggered to play due to player health not being present in Creative Mode.
  • The Sledgehammer hits with an impulse of 5000.0 newton-seconds. This is calculated by multiplying the mass of the hit shape (kg) by the increase of velocity (m/s).
  • Technically, there are two Sledgehammers: the Creative Mode and Survival Mode versions. The Creative Mode version has blocking and deals only 3 damage, while the Survival Mode version deals 5 damage and blocking is disabled. The Survival Mode Sledgehammer has an item name of "tool_sledgehammer" instead of a proper name. Unfortunately, only the Creative Mode Sledgehammer is available in the unlimited inventory accessed via Dev Mode.

History[edit | edit source]

Beta[edit | edit source]

  • 0.4.0
    • Renamed Sledge Hammer to Sledgehammer.
    • Crosshairs no longer change when within range of an object.
  • 0.3.0
    • Remade first and third person animations.
  • 0.1.30
    • Crosshairs now change when within range of an object.
  • 0.1.20
    • Blocking animation now appears in first person.

Alpha[edit | edit source]

  • ???
    • Added Sledgehammer (as "Sledge Hammer").