Survival Mode

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Survival Mode is an upcoming Game Mode in Scrap Mechanic, which is planned for release in 2019.

Backstory[edit | edit source]

The player character is a robot maintenance mechanic, sent to an automated agricultural planet to look after the worker robots. The mechanic's spaceship crash-lands on the planet, leaving them stranded. Quickly, they discover that the Farmbots have malfunctioned, attacking the mechanic on sight. The player must fight the Farmbots and scavenge for items to stay alive.

Known Features[edit | edit source]

The following features have been mentioned in official sources (devblogs, YouTube videos, Twitter, TIGSource forums, the game files, or the game itself).

  • Player health
    • Restored by eating food
  • Limited inventory
    • Items can be stacked
  • Craftbot
    • Automated crafting station
  • Refinery
    • Turns raw materials into usable items, such as logs into Wood Blocks
  • Can cut down trees with sawblade part to obtain logs
  • Pipes
    • Used with Craftbots and Refineries for fully automated crafting
    • Automatically transfer resource items
    • Transfer part links to sockets on nearby objects
      • Do direct connection required; socket may be on an independent creation
  • Resource containers
    • Gas, ammo (potatoes), battery power (electricity), seeds, fertilizer, water
    • Can be connected to machine parts that use the resources
    • Each container has two sockets for automated refilling
  • Robot enemies
    • Colors: Red, Yellow, Green, and Blue
    • Farmbot
    • Totebot
      • Smaller than the standard Farmbot
      • Heads can be collected
    • Tapebot
      • Shoot tape rolls at players
  • Wildlife
    • Can be attacked with sledgehammer or spudgun
    • Woc
      • Cow-like
  • Farmer NPCs
    • Hiding from Farmbots in makeshift hideouts
    • Can trade with players
  • Leveled machine parts
    • Five levels available
    • Upgraded with component kits
    • Example: Gas Engines become more fuel-efficient
    • Appearance and sounds different for each level
  • Consumables
    • Resources
      • Gas
      • Electricity
      • Seeds
      • Fertilizer
      • Water
    • Food
      • Corn
      • Cucumbers
      • Potatoes
    • Ammo
      • Potatoes (for Spudgun)
      • Ink (for Paint Tool)
  • Spudgun uses potatoes as ammo
  • Spudgun has modular parts
    • Parts change its functionality
    • Can convert into sniper rifle, Gatling gun, pistol, or shotgun
    • Attachment areas: barrel, sight, stock, grip, pressure chamber
    • Known attachments
      • Barrel: shielded barrel, shotgun barrel, sniper barrel, Gatling barrel
      • Sight: reflex sight, scope, clamp
      • Stock: heavy stock, cushioned stock, large tube stock
      • Grip: pistol grip, comfort grip
      • Pressure chamber: small (faster fire rate, lower damage?), large (slower fire rate, higher damage?), leaf blower (automatic fire?)
  • Exo-Suit
  • Start game in a crashed spaceship
    • Starting items obtained from the spaceship
  • Obtain items by scavenging warehouses
    • Warehouse is constructed from blocks and parts
      • Indestructible exterior
    • Robots spawn inside
  • Farming
    • Planting seeds
    • Fertilizer and water needed for crops to stay alive and grow
  • Sledge Hammer can deal damage with left-click and block attacks with right-click
  • Paint Tool will require ink container ammo
  • Biomes
    • Scrapyard
      • Piles and pillars of scrap
      • Inhabited by large robots
  • Day-night cycle
  • Small Storage Crate and Large Storage Crate
    • Can store items
    • Can be attached to vehicles
  • Farmer Cars
    • Premade vehicles
    • Can be broken down into scrap and parts
    • Spawns in the world
    • Customizable rims/hubcaps
      • Can be detached and replaced
  • Clothing
  • Gas Can
  • Gas Engine requires fuel
  • Electric Engine and Thruster require electricity

Speculated or Implied Features[edit | edit source]

These features have not been officially mentioned, but are strongly suspected to be a part of Survival mode.

  • Scrap items
    • Can craft parts from scrap and/or break down parts into scrap
  • Items can be dropped
  • Dryland Biome
  • Wooden Crates, food crates, and plant containers spawn in generated structures