Survival Mode Bugs

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Please try to keep this page separate for Survival Mode specific bugs and quirks. Try to cite version number the bug occurred in.

Undertow Glitch[edit | edit source]

When ascending underwater too close to walls you will occasionally get stuck or get pulled down slightly.

Version 0.4.3 --Talnahi (talk) 16:18, 16 May 2020 (UTC)

Water Generation Issue[edit | edit source]

Water will occasionally generate above ground when you're near a body of water. Appears to be drawn out from the nearby water with a hard 90 angle.

Version 0.4.0 --Talnahi (talk) 16:18, 16 May 2020 (UTC)

Inventory issues[edit | edit source]

Certain blocks when removed from creations when the players inventory is full will result in a void/delete instead of "Inventory is Full" message and lockout. Examples include Off-Road Suspension, Bearings, and Pistons.

Version 0.4.3 --Talnahi (talk) 16:18, 16 May 2020 (UTC).

--Fixed as per Version 0.4.4 release notes

World Load/Vehicle spawn-in orientation[edit | edit source]

Occasionally when loading into a saved World creations may spawn 180 degrees upside down.

Version 0.4.3 --Talnahi (talk) 16:18, 16 May 2020 (UTC)

Keyboard controls sticking[edit | edit source]

When entering or exiting a vehicle controls may stick causing the player or creation unable to move/control in specific directions, or may cause vehicle bearings to lock in left/right orientation.

Version 0.4.4 reported 0.4.3Talnahi (talk) 16:18, 16 May 2020 (UTC)

If you steer towards the locked direction, it will unlock --Mamiroyt (talk) 12:54, 5 July 2020 (UTC)

Fixed spawn position enemy bug[edit | edit source]

When entering #2 dormitory in the mechanic station, a lone Haybot is supposed to spawn to "defend" the master battery. #2 dormitory has a functioning respawn bed save location. When player dies and respawns in #2 dormitory, occasionally they will be attacked by this Haybot when it is spawned into the world again. Either the beds in #2 should be removed since this Haybot does not normally go out of this room, or the Haybot should not spawn when a player has a spawn set to 1 of the 2 beds in #2 dormitory.

Version 0.4.0 may still occur in current version --Talnahi (talk) 16:18, 16 May 2020 (UTC)

Intersecting with vehicles when loading a world[edit | edit source]

If you exit a world near a vehicle, your precise position will be saved, but the vehicle's will not. This may cause the vehicle to appear at your position when you load back into a world, if you were near it when exiting. When this occurs, you will be knocked out and rocketed upwards.

0.4.3 BoxFigs (talk) 21:03, 18 May 2020 (UTC)

Invincible Enemy[edit | edit source]

If an enemy is attacked by a saw blade, then the user attempts to kill the enemy with a hammer, the enemy no longer registers damage and becomes invincible until the game is reloaded.

0.4.3 ISharperI (talk) 18:26, 18 May 2020 (UTC)

Fixed in 0.4.4. BoxFigs (talk) 15:42, 19 June 2020 (UTC)

Packing Stations not functioning[edit | edit source]

At times, some input slots will refuse to accept items, despite the vacuum pump being pressed up against it. The items just clang against the slot instead. Using a vehicle with suspension is related to this. Maybe it's acting as if the suspension is fully extended.

0.4.3 BoxFigs (talk) 19:04, 21 May 2020 (UTC)

Spudgun sprinting[edit | edit source]

If you die while aiming with the Spudgun, something unusual will occur after you respawn: when you sprint with the Spudgun equipped, your movement speed will be the speed used when aiming rather than the sprint speed. Aiming the Spudgun again fixes the issue.

0.4.4 BoxFigs (talk) 22:19, 28 May 2020 (UTC)

Vehicle Sliding[edit | edit source]

If you have a heavy vehicle positioned on a slope it will tend to slide down the hill often resulting in losing the vehicle in the nearest body of water.

Version 0.4.4, 0.4.3 and possible earlier --Talnahi (talk) 03:39, 29 May 2020 (UTC)

Animation keyframe bugs[edit | edit source]

Suspensions, and pistons when attached to a contraption and then placed on the lift will freeze the animation at a position seemingly based on the last orientation. Only aesthetic bug does not affect gameplay.

Version 0.4.4 and previous since 0.4.0 --Talnahi (talk) 03:39, 29 May 2020 (UTC)

Fall damage ignored[edit | edit source]

Occasionally when the player falls from higher terrain what would result in fall damage or tumble effect, player instead receives no damage and no tumble effect. Ex: try this by leaping from the top of raid towers. Around half the time I get either no damage or much lower than expected damage.

Version 0.4.4 and previous since 0.4.0 --Talnahi (talk) 03:39, 29 May 2020 (UTC)

Gasoline release bug[edit | edit source]

When removing thrusters that have Gasoline inside of them you do not recover the fuel. I have not seen even one time where this does NOT occur. I do not think this affects Gas Engine.

Version 0.4.4, 0.4.3 and possible earlier --Talnahi (talk) 03:39, 29 May 2020 (UTC)

The Gas Engine is in fact unaffected. I remember getting the gas back when I removed one. BoxFigs (talk) 20:28, 29 May 2020 (UTC)

Stuck in geometry[edit | edit source]

Knockback from enemy attacks can get the player stuck in things positioned at odd angles. Crouching repeatedly gets the player unstuck, at least in some situations.

0.4.5 and earlier BoxFigs (talk) 15:41, 19 June 2020 (UTC)

Stuck in wall, after exiting a game while sleeping in a bed[edit | edit source]

If the player sleeps in a bed inside the spawn shipwreck, and exits the game, the player will then become permanently stuck inside the wall.

0.4.6, likely earlier Vectrobe (talk) 07:37, 28 June 2020 (UTC)

Radio Synchronization[edit | edit source]

Radios are not synchronized. Not even sure why this is a bug at all they have to match up because they're a "radio station". Just disorienting when you have one on a car and drive up to another radio with totally different timing.

0.4.6 and earlier --Talnahi (talk) 01:57, 5 July 2020 (UTC)