Timer is part of the Program Node family in Scrap Mechanic.
Overview[edit | edit source]
Timer is used to delay a signal from a input. Only able to be activated by a Button, Switch, Sensor, and/or Logic Gate; as well as another Timer. When active the Timer will delay for the set time. It shows the delay visually on the four long sides. The lights will go from one end to the other much like a progress bar. The design is reminiscent of a Hourglass.
Sizing[edit | edit source]
Timer is a 1^1x2 block.
Usage[edit | edit source]
Timer can only have one input at a time and multiple outputs. The UI, accessed by looking at the block and pressing E (default), allowing for edit of the delay cycle. The left bar controls the delay for forty tick intervals (1 second); The right bar controls the delay for one tick intervals (0.025 seconds). The scale maximizes at two-thousand four hundred tick (60 seconds).
The connection path is critical on these blocks. You have to make aware of the parent-child connection line. If you connect block two to block one, the signal will be sent from block two to block one.
Advance Use[edit | edit source]
- The position of the start, the source of progress, is determined by the block you place it on.
- Combined with Logic Gates you can create memory cells. These will carry a pulse with the information given to it.
- The Timer can carry more than one signal at a time.
- Used properly a timer can function as a repeater for Logic Gates.
- Timer has a output delay of two ticks (0.050 seconds)
History[edit | edit source]
Beta[edit | edit source]
- Added Timer.