Warehouse is a structure in Scrap Mechanic.
Overview[edit | edit source]
Warehouses are massive structures generated in Survival Mode worlds. A Warehouse Key is required to access a Warehouse. Warehouses have multiple types of floor variations and can spawn with two, three, or four floors. Farmbots will spawn near the largest Warehouses, which have four floors. Warehouses are currently the most dangerous area in Survival Mode.
Note that if you somehow get onto the roof of a Warehouse and insert the key there, the doors will not open.
Contents[edit | edit source]
Loot Room[edit | edit source]
- 1 Garment Box (Common)
- 1 Garment Box (Rare)
- 1 Garment Box (Epic)
- 10 Component Kit
- 5 Broccoli Seed
- 5 Pineapple Seed
Floors[edit | edit source]
Warehouses have a multitude of different floor types. although each floor is composed of at least 2 types.
|Utility||200%+ (always appears at least twice)||Tall and narrow, these corridors take long twists and turns,
as well as having a behind-the-scenes passage system accessible in the corners.
On the higher floors, the Utility rooms can be covered in tape and the music will ramp up, alongside the content of Tapebots.
|Elevators can only generate in these rooms, but not all Utility rooms contain an elevator.
They are denoted by a "Utility" sign.
|Storage hallway||90%||Wide and tall, these areas are filled with boxes and crates, which sometimes hide tapebots. they also have large ramps that lead up to other areas.
These floors open up to small and large vertical storage rooms, as well as vent systems.
The vent systems always come in pairs and can be long or short, and snake around each other.
|These areas are sometimes denoted by a "Storage" sign, but because of how it connects to rooms it doesn't always appear.|
|Offices||70%/21%*||Offices are small, semi cramped areas filled with Tapebots, and loot. there are three main parts to this floor type. the corridors, the office areas, and the executive rooms. Loot is most commonly found in the executive rooms.
Rarely, they can be in an "under construction" type, where the walls, floor and roof is exposed and broken, with carpet rolls and consruction pieces everywhere. there are occaisonally holes in the floor revealing the pipes below, as well as stairs to take you to the next level. they almost always generate a second floor.
|There are lots of desks and tables in the office rooms to provide cover from the Tapebots.
Offices are denoted by an "Office" Sign
|Washroom||40%||Washrooms generate off of Offices, Utility and Storage hallways, either as small two sections, or large four sections. The washrooms usually spawn 0-2 Tapebots. Some of the cubicles are bricked up form the inside.||"Bathroom" signs denote these rooms.
The "Male" and "Female" signs have their heads covered with a drawing of a Farmbot head.
Strategy[edit | edit source]
It is best to approach the Warehouse slowly as Tapebots can surprise you and kill you easily. Having quick reflexes enables you to destroy them quickly without getting shot. Tapebots have extremely fast reaction times, meaning as soon as they see the player they will shoot.
Since all Warehouses have one main loot room on the final floor, and since smaller Warehouses have less resistance, it is ideal to spend Warehouse Keys on 2-floor Warehouses.
It is always good to bring Food that restores a high amount of hunger, such as Bananas, Blueberries, or Carrots. This is because Tapebots take more than half of your health per hit. Regenerating this lost health will deplete your hunger bar rapidly. Pizza Burgers and Veggie Burgers are great for emergencies if you have the resources to make them, since they both restore full health in addition to hunger and thirst. When playing with friends, Revival Baguettes are highly recommended in case someone goes down.
Trivia[edit | edit source]
- Warehouses used to be storage facilities. After the Tapebots went haywire, they covered many areas of Warehouses with tape.
- The different corridors in the warehouse are actually blueprints welded seamlessly to each other.
- Warehouse interiors are treated by the game as a separate space from the rest of the world.
Issues[edit | edit source]
As of version 0.4.3 (and all previous versions), there is a chance that elevators in the Warehouse can become stuck. It is recommended to keep backups of your save files found in
appdata/roaming/Axolot Games/Scrap Mechanic/User/User_<Steam ID>/Save/Survival. Other players have noted that you can use the Lift to prevent the doors from closing completely so if the next floor fails to load, you can still leave. As it stands right now, it seems there is no way to fix the elevator if this happens, and you will be unable to access any more floors (confirmation needed).